This was a one week project, part 6 of 8 for a rapid prototyping class. This was a group project with 5 people. 


You are in an overgrown, long-lost temple that is said to contain an artifact with immense magical power. The shrine consists of ancient pillars of sandstone, and is inside an exposed cave lit from overhead. The walls are splashed with a mural depicting the combination of a staff and a totem that allows its wielder to fend off a force of darkness. The player approaches the lit area from a dark cave entrance. This artifact is your last chance at victory - without it, humanity is doomed.


Division of labor:

Charles Schwimmer - Producer, level design, Entrance scene and animation, , final level assembling

Aidan Moreau - grey box assets, player controller, glow, sound implementation

Brett Fargo - sound design, terrain, graybox assets

Mengze Wu - final asset creation, distant clouds

Kehan Gong - final asset creation


Published 23 days ago
StatusReleased
PlatformsHTML5
AuthorPlay Star Studio
Made withUnity

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