The Dragon's Cave
This was a one week project, part 1 of 9 for a rapid prototyping class. This was a group project with 5 people.
You are a knight, or otherwise mercenary figure, who was tasked with stealing a dragon egg from a nearby mountain cave. You have found the cave and entered its yawning maw. Scrambling inside, you’re met with piles of riches littering the floor, and a large mound in the center, a sorry mixture of bones, charcoal, and woodland detritus. Nestled in the center of the pile is a clutch of massive dragon eggs. As you explore deeper into the cave, lit by a flickering torch barely able to shed light a few feet ahead, you hear a deep whooshing of wind deeper into the cavern, though you only see a wall. Certainly there must be a gap, or a hidden chamber. As you approach the back wall, you realize to your horror that it’s no wall at all, but the massive slumbering flank of the dragon itself, its size dwarfing even your wildest imagination.
In order to sell this, we had light sources filtering in from holes in the cavern, with a skybox outside. Directional light remained consistent. From there, we had cavernous noises inside - whooshes of wind (dragon,) echoing noise, and a flickering torch that crackles nearby. As you approach the eggs, the dragon noise will be fully present.
Division of labor:
Charles Schwimmer - Producer, Level design, tool implementation of torch, grey box of level, final level assembling
Aidan Moreau - grey box assets, player controller, sound implementation
Brett Fargo - sound design, graybox assets
Mengze Wu - final asset creation
Kehan Gong - final asset creation
Published | 1 day ago |
Status | Prototype |
Platforms | HTML5 |
Author | Play Star Studio |
Made with | Unity |
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