Laser Grid
This was a one week project, part 3 of 9 for a rapid prototyping class. This was a group project with 5 people.
You are a robot in a test chamber - you enter into the main chamber from a hallway by pressing a button. You are subjected to a laser array that fires off periodically - the player must learn the pattern and avoid the lasers. When they do so, the door across the room will open up, allowing the player to progress. As the lasers progress in pattern, a series of lights will light up across at the exit door. The door will open when those lights are filled. A large camera will be tracking the player from the ceiling, following and watching their actions. The intended final version will have multiple differing laser patterns and additional arrays. From there the player is intended to learn how to hide behind certain objects. A light and sound will brighten up to alert the player to incoming lasers for them to avoid.
Division of labor:
Charles Schwimmer - Producer, Level design, grey box of level, boss tracking, lighting, final level assembling
Aidan Moreau - grey box assets, laser controller, sound implementation
Brett Fargo - sound design, graybox assets
Mengze Wu - final asset creation
Kehan Gong - final asset creation
Published | 1 day ago |
Status | Released |
Platforms | HTML5 |
Author | Play Star Studio |
Made with | Unity |
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